I love to play my Necromancer in Guild Wars 2. As a class available since the very first game, it doesn't surprise me that it is one of the most diverse classes to play inside of the game. I know very few PvP group set-ups that don't operate around some form of necromancy, nor do I know of anyone that has played a Necromancer and hasn't - at any level - understood how to play one. The great thing about the necromancer is that you can choose from several attack angles. You can be in the front of the action as a Minion master, or playing from the back by hexing opponents (something that works great in tandem with a mesmer). It is a resilient class, and it one of the main reasons I love to play the Necromancer.
So it didn't come as much surprise to me when ArenaNet decided to choose this class as the one that would be the hidden class to play in the Guild Wars demo at various gaming conventions this summer. The moment I heard whispers of a Necromancer in GW2, I was at my desktop scouring the Internet for every hint of some undead action. It seems as though much of the gameplay has been kept the same; of course there will be differences, what with them ruling out an attribute-based skill development, but you have the fundamentals of Minion mastery, hexing opponents, and blood magic. I'm also keen to see how improved graphics will impact on the skill actions, as well as how the Necromancer looks.
The visuals of my Necromancer matter to me a lot. Kalie represents a part of me, and as such she should be dressed accordingly. Something bony and animalistic when performing raising the dead, something Gothic yet commanding when dealing with curses. All my armours signify who my Necromancer is, and what she does, and I wouldn't want this any other way when playing Guild Wars 2.
My favourite part of Guild Wars 2 Necromancy though? It has to be Death Shroud. A physical state exclusive to this profession that allows to attack the enemy from beyond physical death. I can't wait to investigate it!
