Ever since I first started playing I've been fascinated by running. I remember wanting armour for my very first character and desperately wanting to get that armour in the seemingly unreachable Droknars Forge. I remember being run down there the first time, by a dervish, I paid 2k for that run, but it was well worth it. Just 30 minutes later I was running around the snowy outpost buying my first 60 rating armour. I was suddenly invincible and cool-looking, that was worth so much more than 2k.
My running skills first started on my Necromancer. I'm not talking about Maive here either, I'm talking about Times Red Rose, the Necromancer that I first wandered the game with. Had I kept her, she would be around 3 now, if not 4. Still, I started running with her. By the time I had got her to the jungle she had mastered the run from LA to Ascalon with just speed boosts and a health recharge skill. I could run there in half an hour without anti knockdown or anti cripple skills.
These days all my running is done on my assassin (though in theory I can also run on my monk, necro, and basically any other character with "I am unstoppable" unlocked). My assassin, I find, is extremely easy to run on, and half the time I manage to do it on auto-pilot. Though I don't claim to be the best runner in the guild I can safely say that I am close second.
Most of my pride in my skill in running comes from mastering the runs in the southern shiverpeaks; and, in particular, the Beacon's Perch to Droknars Forge run, more commonly known as the Droks run. My build is to credit for this, of course, and my knowledge of the spawns, because that's all you need to do the run really, knowledge of the route.
When I'm stressed I also find the running therapeutic and will often run to droks or through Eye of the North just to let off steam. I remember one particular day when I ran a certain guildy's level 11 Necromancer through the entirety of Prophesies and Eye of the North just because I was stressed out. These are the times that I need to run, but most of the time when I do it I'm just enjoying myself.
I don't even charge.
Wednesday, 6 October 2010
Tuesday, 28 September 2010
The Sweet Smell of Death in the Morning.
I love to play my Necromancer in Guild Wars 2. As a class available since the very first game, it doesn't surprise me that it is one of the most diverse classes to play inside of the game. I know very few PvP group set-ups that don't operate around some form of necromancy, nor do I know of anyone that has played a Necromancer and hasn't - at any level - understood how to play one. The great thing about the necromancer is that you can choose from several attack angles. You can be in the front of the action as a Minion master, or playing from the back by hexing opponents (something that works great in tandem with a mesmer). It is a resilient class, and it one of the main reasons I love to play the Necromancer.
So it didn't come as much surprise to me when ArenaNet decided to choose this class as the one that would be the hidden class to play in the Guild Wars demo at various gaming conventions this summer. The moment I heard whispers of a Necromancer in GW2, I was at my desktop scouring the Internet for every hint of some undead action. It seems as though much of the gameplay has been kept the same; of course there will be differences, what with them ruling out an attribute-based skill development, but you have the fundamentals of Minion mastery, hexing opponents, and blood magic. I'm also keen to see how improved graphics will impact on the skill actions, as well as how the Necromancer looks.
The visuals of my Necromancer matter to me a lot. Kalie represents a part of me, and as such she should be dressed accordingly. Something bony and animalistic when performing raising the dead, something Gothic yet commanding when dealing with curses. All my armours signify who my Necromancer is, and what she does, and I wouldn't want this any other way when playing Guild Wars 2.
My favourite part of Guild Wars 2 Necromancy though? It has to be Death Shroud. A physical state exclusive to this profession that allows to attack the enemy from beyond physical death. I can't wait to investigate it!
So it didn't come as much surprise to me when ArenaNet decided to choose this class as the one that would be the hidden class to play in the Guild Wars demo at various gaming conventions this summer. The moment I heard whispers of a Necromancer in GW2, I was at my desktop scouring the Internet for every hint of some undead action. It seems as though much of the gameplay has been kept the same; of course there will be differences, what with them ruling out an attribute-based skill development, but you have the fundamentals of Minion mastery, hexing opponents, and blood magic. I'm also keen to see how improved graphics will impact on the skill actions, as well as how the Necromancer looks.
The visuals of my Necromancer matter to me a lot. Kalie represents a part of me, and as such she should be dressed accordingly. Something bony and animalistic when performing raising the dead, something Gothic yet commanding when dealing with curses. All my armours signify who my Necromancer is, and what she does, and I wouldn't want this any other way when playing Guild Wars 2.
My favourite part of Guild Wars 2 Necromancy though? It has to be Death Shroud. A physical state exclusive to this profession that allows to attack the enemy from beyond physical death. I can't wait to investigate it!
Tuesday, 3 August 2010
Vacation from Guild Wars
Today I had time to play Guild Wars for the first time in ages. The feeling I get when I log on, and see loads of ppl are on is just amazing. People that tell me that they have missed me.... I feel so welcome. Been on it for like 2 hours now, and haven't done anything besides chatting yet.
The weird part is that you get so attached to people you have never met. Off course we use alot of time together in the game and get to know each other, but we have never met in real life. And still i feel that i have missed them, and them me. It is a good feeling to know people miss you when you don't have time to be online.
Over to what I was supposed to be writing about. How does i feel to play again after several months offline. It feels weird, kind of have to learn the game again. The buttons and skill timings are not in auto anymore. I have to think more about what I am doing than before. It is actually a revitalizing of the game. It feels good to explore the game again, even though i know it so well.
Thursday, 29 July 2010
The Community Element
One thing I love about Guild Wars is the spontaneity with which a plan can come together. This morning was a great example. Any of you that play will know about the Zaishen missions and bounties that change each day. The rewards are great, and, if you can get the right team together, it's a lot of fun. The bounty this morning was Z'him Monns, probably the harder of the two Bogroots quests. Still, fairly easy with the right team.We started at perhaps 9am GMT, not the most active time for our particular guild. However, we originally managed to pull together a team of 3 people and made up the rest with heroes. Just as we were discussing what we were missing, Hayley signed onto msn. Seizing the opportunity to make an even better team, and to spend some time with her, I asked her to meet us in the guild hall. Her boyfriend Ash joined us too and we were now left with a team of 5/8 real players.
When I logged on to Guild Wars at 8 I couldn't have foreseen this event, at best I thought I may be doing a mission with Sean alone. Instead, through spontaneous happenstance, we pushed our way through one of my personal favourite dungeons. The banter in the group kept it light-hearted, even when faced with the wipes and near wipes. In the team there was no blame, there was no anger, there was just the refreshing love of the game and enjoyment of the company. This, I would say, is the reason I play Guild Wars; because, no where else that I've ever been, can you make an elite team and not have people get annoyed when things don't go perfectly.
I loved the sudden formation of a team of guild-mates. AoM is like family in a lot of ways, and this morning I could see us moving like a family should, each person supporting the rest, working as a team instead of playing solo. This is what MMORPGs should be in my opinion; not grinding, not raging, not berating people, not trolling, but about working together for a common goal.
Wednesday, 7 July 2010
The War Begins!
It's been a long hiatus. Or it's seemed so. I've become so used to writing now, I guess. Now, for today's installment! The War in Kryta has been an interesting new development in Guild Wars of late. Initially, it started as a couple of small quests, but now that the ball has started rolling, Princess Salma has made her appearance and the Shining Blade are claiming back Kryta. Which can mean only one thing: presents!
A-Net make no confusion about how they treat their players. Where there is a major game event, there are gifts. Recently, there was the Dragon Festival, which makes a small profit as far as party points are concerned. The War in Kryta has its own rewards system too, revolving around killing various members of the White Mantle in order to gain War Supplies and eventually attain Royal Gifts. One thing that bugs me above all else though is that the best presents are so difficult to achieve. It seems virtually impossible to get hold of a miniature Salma or Evennia, and I would dearly like one of them to add to my growing collection of minis. I guess I shall have to bounty-hunt a little harder.
Another point about the reward system has to be the introduction of Medals of Honor, which appear to have no purpose in the game, as of yet. I am wondering perhaps if collecting enough of them warrants a unique weapon, or some kind of armour that would be beneficial to the story line. Although this route could also be made into a financial exploitation by buying these products in real cash if you didn't want to waste the time collecting medals.
Anyway, that's my input and speculation for now. Speak to you all later!
Thursday, 13 May 2010
Desirable Weapons
Ok, so this post will be a little bit of a rant about Mesmer weapons. I don't play a mesmer much, mainly because I can't interrupt to save my life, and lack the experience, and frankly the desire, to learn to play one properly. For anyone like me, who the mesmer doesn't really appeal to, I empathise with you, and now beg the question: why does the mesmer get all the best weapons?
Sure, mesmers look elegant; if we were to take half of their armour, for example, they look like the ladies who sat in medieval courts and entertained the king with their mindless chatter and liking for tea. To put it bluntly, female mesmers look like high-class whores. But this isn't a rant about mesmers in general, this is a rant about weapons.
Exhibit A: the Dragon Spire Staff:
In my opinion this staff is one of the most beautiful weapons in the game. It's dye chart is exquisite to look at, and in blue this staff is spectacular. Hell, it looks good in almost any colour. And what attributes is it available in I hear you cry? The grand total of Inspiration. Yes that's it, this staff is only good for the mesmer.
Exhibit B: the Pronged Fan:
I'm sure you can see, this rare skin is undoubtedly beautiful. The prongs give it an almost necromantic look, and anyone would swear that it was a necromancer focus. Only available from the end chest in Urgoz Warren or The Deep, it understandably takes a lot of luck to get a requirement nine dropped. And now we come to the attribute availability. This one, understandably, is not just available in Mesmer attributes, but it could be better. The list of attributes are: Soul Reaping, Energy Storage, Divine Favor, Spawning Power, and Inspiration. Ok, so here we have an unfair advantage to the mesmer, I don't know anyone who runs twelve in their main attribute. Kiss your ideas of getting one of these in death magic goodbye. Only the mesmer can really get one of these and use it properly unless it comes in requirement nine. And even then, would you rather have a soul reaping focus when you could have a death magic one? Of course, I am speaking purely from a necromancer's view, but it's the same for the other professions. If you have to spread your attribute points far you sacrifice one from the main attribute because, chances are, you'll have little or no skills relying on it.
Exhibit C: the Gemstone Staff:
This staff is one rarely seen, though not exceptionally difficult to get hold of, it's only available from a handful of collectors in factions. Now, this staff is the only one with this skin, it's gem in the top is modelled on the tormented gems found in domain of anguish, specifically the Margonite Gemstone. And so, what attributes is it available in? Domination. Yes, that's it... domination. Fantastic.
Exhibit D: the Serpentine Sceptre:
To put this in perspective, though this skin is g
orgeous, it's only available in the same attributes as the pronged fan; so, unless you're running as a mesmer, you're pretty-much screwed from the start. Add to this the fact that the serpent sceptre is also only available from the end chest in Urgoz or The Deep, and those two elite areas start to look a little prejudiced in favour of the mesmers.
And finally, Exhibit E: the Rose Focus and Gwen's Flute:

These items are only available from quest rewards. They are unique skins and quite beautiful to behold, but again, they only come in specific mesmer attributes. The Rose is a fast casting focus item, and the flute is, once again, inspiration. Now, the quests are hard enough to do, but to be rewarded with a single mesmer focus is useless unless you're a mesmer.
Though this rant has been mainly about lovely skins of weapons (which, I'll admit, make no difference to the effectiveness of the character) I can't help feeling that perhaps the developers felt sorry for the mesmers. The mesmer is perhaps the most undervalued profession in guild wars, perhaps this is arena net's way to encourage more people to play them.
Sure, mesmers look elegant; if we were to take half of their armour, for example, they look like the ladies who sat in medieval courts and entertained the king with their mindless chatter and liking for tea. To put it bluntly, female mesmers look like high-class whores. But this isn't a rant about mesmers in general, this is a rant about weapons.
Exhibit A: the Dragon Spire Staff:
In my opinion this staff is one of the most beautiful weapons in the game. It's dye chart is exquisite to look at, and in blue this staff is spectacular. Hell, it looks good in almost any colour. And what attributes is it available in I hear you cry? The grand total of Inspiration. Yes that's it, this staff is only good for the mesmer.Exhibit B: the Pronged Fan:
I'm sure you can see, this rare skin is undoubtedly beautiful. The prongs give it an almost necromantic look, and anyone would swear that it was a necromancer focus. Only available from the end chest in Urgoz Warren or The Deep, it understandably takes a lot of luck to get a requirement nine dropped. And now we come to the attribute availability. This one, understandably, is not just available in Mesmer attributes, but it could be better. The list of attributes are: Soul Reaping, Energy Storage, Divine Favor, Spawning Power, and Inspiration. Ok, so here we have an unfair advantage to the mesmer, I don't know anyone who runs twelve in their main attribute. Kiss your ideas of getting one of these in death magic goodbye. Only the mesmer can really get one of these and use it properly unless it comes in requirement nine. And even then, would you rather have a soul reaping focus when you could have a death magic one? Of course, I am speaking purely from a necromancer's view, but it's the same for the other professions. If you have to spread your attribute points far you sacrifice one from the main attribute because, chances are, you'll have little or no skills relying on it.Exhibit C: the Gemstone Staff:
This staff is one rarely seen, though not exceptionally difficult to get hold of, it's only available from a handful of collectors in factions. Now, this staff is the only one with this skin, it's gem in the top is modelled on the tormented gems found in domain of anguish, specifically the Margonite Gemstone. And so, what attributes is it available in? Domination. Yes, that's it... domination. Fantastic.Exhibit D: the Serpentine Sceptre:
To put this in perspective, though this skin is g
orgeous, it's only available in the same attributes as the pronged fan; so, unless you're running as a mesmer, you're pretty-much screwed from the start. Add to this the fact that the serpent sceptre is also only available from the end chest in Urgoz or The Deep, and those two elite areas start to look a little prejudiced in favour of the mesmers.And finally, Exhibit E: the Rose Focus and Gwen's Flute:

These items are only available from quest rewards. They are unique skins and quite beautiful to behold, but again, they only come in specific mesmer attributes. The Rose is a fast casting focus item, and the flute is, once again, inspiration. Now, the quests are hard enough to do, but to be rewarded with a single mesmer focus is useless unless you're a mesmer.Though this rant has been mainly about lovely skins of weapons (which, I'll admit, make no difference to the effectiveness of the character) I can't help feeling that perhaps the developers felt sorry for the mesmers. The mesmer is perhaps the most undervalued profession in guild wars, perhaps this is arena net's way to encourage more people to play them.
Tuesday, 11 May 2010
"I'm A Survivor!"

Today's post marks my the achievement of my first rank for the survivor title on one of my Guild Wars characters. For those who don't know, or haven't experienced it, the Survivor Title is one that can only be obtained through gaining certain levels of experience without dying once. I remember that for the longest time I've wanted to have this precious title all to myself, yet I have been daunted by the prospect of having to pay more attention to my place in the battlefield. In my usual line of profession, this isn't easy. I am prone to getting myself into aggro, especially when trying to find something else on another program on my machine. Still, I finally decided two months ago that enough was enough, and that I would at least try, and see how far it got me. So far, it's got me to the first part of my uphill climb.
The thing that I thought most unusual about practising on a survivor character was that it was surprisingly easy once you realised a few things. The most important thing is something that I am learning across all the characters I play; do not stand in the aggro. I'm absent-minded, I'll admit, but it wasn't until I stopped making my mistakes that I knew I was doing them at all. The more I play this game, the better I do become, and I see it in the little things I do.
The second thing I learned from playing a survivor is that it is essential to know that your skills are and which ones will empower you. Having a damage-heavy build is great if you're an elementalist or a warrior, but something like my mesmer requires skills that take out targets whilst recharging that precious energy bar. If I run out of energy in the process of a fight, I will not have the ability to heal myself should I need it. And in the beginning, I did. The first 11 levels of my survivor were completely solo, but I feel the happiness of success every time I look upon that title under my name.
Saturday, 1 May 2010
Let me tell you something about Ludvig

Hello, I am the newest author at this blog, and thought i would introduce myself.
I have been playing GW for several years now, and actually enjoying it more and more. So what is it with this game that make me continue to play it year after year? Well, it is just amazing. I like the graphics and scenery, i even feel at home in The Shiverpeaks. The fact that you have to make a build with only 8 skills that have to work together, instead of spamming skills is also an important reason. I find myself really enjoying making builds lately. But the most important thing! The social bit. The people you play with and the guild and alliance. You meet so many dedicated, nice, fun and amazing ppl you have fun with. Also people of all ages, i believe we are from 14 to 50 years old in our guild.
On many occations we use ages to get to do what we are planning, cause we stand in the Guild Hall and talk. I believe no other game can offer the same kind of feeling, the feeling of being a part of an amazing collection of people. And if you are new to the game, you dont get told off, but embraced and helped on the way!
This was supposed to be an introduction on me, seem like I kinda failed at that :P
Well i can tell you that i am 19 for the 8th year in a row now, and I do live in Norway. I have great interest in computer off course. From hardware to software. But that is'nt my only interest, I can list some for you: Cars, friends, music, movies and so on.
Together with my co-writers i will try to give you all a peak into our lives inside Guild Wars, and hope you will enjoy the reading :)
Friday, 30 April 2010
A Monk's Perspective
As any of you who also read my personal blog will already know, recently I have taken up monking. As an added note, I have bored the balls off most of my teammates with long monologues about how my viewpoint of the game has changed, and now it's your turn to hear about it, so this post will be dedicated to the colourful new perspective I have gained from the experience.My reason for monking actually originated from a certain unnamed guildy trying (and failing) to monk in hard mode arachnnis. He suggested that he and the other monk need not take condition removal. Thankfully the other unnamed guildy who was monking was using his head and loaded up on condition removal himself. As all of you who have been there know, Arachnni's is condition central.
The first thing that struck me when I began was just how much I was focused on the party window for once. I noticed it before, sure, but no where near as much as I do now. At first my eyes were so fixed on it that my view of the game was hampered by my concentration. Enemies could have come up and attacked me and I wouldn't have noticed until I realised I was taking damage. All I could see was that the people in the party needed healing.
Slowly, by picking the minds of Dave (who often solo monks hard mode dungeons) and Mark I gained knowledge enough to start colouring in some of those blank gaps. What I lacked in experience I made up for with my willingness to learn, and according to them I have progressed incredibly fast. I teamed up in a formidable monk duo with Dave at the end of the first week, and together we looked after a team in hard mode frostmaws.
Before this boost in my confidence, however, I was going to learn the biggest lesson in probably the entire four years that I've been playing: to survive in hard mode, rune in health! I always thought that energy was better, more energy means more spells, which mean more damage right? But I soon realised my mistake. Some of the hard mode bosses do over 500 damage in a spike. I saw Dave get hit by an elementalist boss only yesterday. I couldn't have stopped the spike if I had had all the time to try, he had 13 out of his 630 health left after the spike. If he had had any less he would have been down before I could blink.
What some people don't realise is that monks can't keep everyone in a team up all the time. Sometimes there are need for sacrifices, sometimes people die, sometimes the monk has to sacrifice herself to keep a key npc alive. People can shout "noob monk" at me all they want, but often when they do it is not my fault at all. Most players don't realise that the monk is one role in a team. If the others in that team are not fulfilling they're own functions how can the monk be expected to? Good monks can keep a team up in battle for whole minutes without respite, they can move on to the next battle with fifteen energy and still manage to stop anyone from dying, but if the rest of the team aren't killing anything, either because they're unfocused, or because they simply don't have the right builds for the job, what right do they have to shout that the monk is a noob?
Another affliction I have seen recently, is the monk who thinks he's invincible. As Dave says: "everyone can die" and he's absolutely right, that includes a monk. What this particular monk doesn't seem to understand is that the place for a team based monk is at the back. The formation and success of a party relies heavily on the players knowing their position in the team. The frontline, obviously the warriors and such, need to be at the front; the casters such as ritualist and elementalist in the middle and the healers at the back. If the monk goes first he takes the initial blows, and this is not a good thing as he's not free to heal the rest of the party, as they inevitably take damage. That said, experienced monks are sometimes needed to take the first blow, perhaps to keep a survivor alive. I have seen Dave do this a couple of times, but never in hard mode, and never with completely competent players.
As my perspective of the game has become more monk based my view has widened away from the party window. Now I not only watch what the other players/heroes are doing, but who is where, what they're wielding, the builds that they are playing, the hexes that may fall on them and how much damage they are taking. The monk is a heavy multitasker, from kiting to healing, to proting, to observing, they need to be on the ball at all times. A good team takes the pressure off, but never eliminates the need for a monk. The fact that I can see most things that go on within the team mean I can more easily pull off combo moves. Perhaps the sin is taking outrageous damage, I'd prot spirit him, patient spirit him and then dwayna's kiss him all in the space of about three seconds. Thus getting him to full health before the enemies can kill him, the lingering prot spirit enables me both to recharge and also to turn my attention temporarily to the other members of the team that may need looking after.
I also find that the more I play the more I become irritated by the stupid things that some team members may be doing, whether it's the elementalist who cannot kite, the warrior who charges in regardless of what he may aggro, or the arrogant mesmer who believes he can stand alone against an enemy group of twelve and still expect to live.
In the end there is no "I" in team, and without the monk the team is almost always lost and I know that I sure as hell couldn't do my job without a good team in front of me.
Thursday, 29 April 2010
Guild Wars 2: It Begins!

So this week has shown the first real details of the gameplay of the long-awaited Guild Wars 2! I must say that on first impressions, I'm pleased and intrigued about it all. A lot of the old scenery is there in the gameplay, but there's a lot more work gone into character design, weapons usage, and the all-important skillbar. Of all the aspects of the Guild Wars series, I've enjoyed the skillbar the most for its ingenious method creating a strategy element to the game, and in the new game this will be enhanced to its full potential. A-Net has announced that the number of allowed skills will be increased to 10, with the first 5 beings dependant on which item you are carrying at the time. This allows all players to fully interact with their environment, so you could throw a rock or (as they've only released news on the elementalist) you can conjure flaming orbs that can be used in various ways. There are also skills that are based upon the race that you choose. Guild Wars 2 currently allows you to control 5 races, and racial skills differ between races and which profession you choose. A norn can use the elite skill Wolf Form to transform and take down enemies using the altered first 5 skills. The sylvari can use magic to hold foes still. There are even mentionings of a dedicated healing skill, allowing pressure to be taken off of the monks in the game.
And that's not all: the first profession to be officially announced, the elementalist hasn't really changed much from the original game. The big difference with elementalists now is that you can use skills not only as active damage but also as a passive boost. An air elementalist could summon a lightening storm, and a Charr ally could shoot a bullet into it, charging it to boost the damage upon hit. I'm thinking flaming arrows with better skill animation, this time around though. As a a necromancer, I'm curious about whether this option will be available, but there has been hints that some old professions have been removed to include new ones, so keep an eye out for updates.
Thursday, 4 March 2010
The Greed of Nicholas

Yes, as Guild Wars gamers from all over the globe know, Nicholas the Traveller is again after our time/money to get him some snippet of the loot in game. As with every week, he has selected his location, this week it's Holdings of Chokhin, and expects us all to get him whatever he wants.
This knowledge may be well known, but in this post I want to address two vital questions: 1) Is Nick getting greedy? And 2) What does he use those items for?
Let's start with the first one.
Last week Nick asked all us lovely people for Amber Chunks. As I'm sure all of you who took part in this know, it was hardly worth it. The price of Amber (which was already in the range of 600 gold a piece) rocketed to around 1.1k, and those of us who already had amber stored debated whether to make money and sell or to get the gifts.
Not only did Nick want Amber he wanted 3 per gift!!! Yes, 3. What is that if it's not greed? Thanks Nick but I think I'll wait until you have something easier on my time and Xunlai balance.
I have to wonder, did he want Kurzick armour? If so, why wasn't he showing it off this week? Surely there were enough people crazy enough to trade their hard-earned amber for his gifts. He could likely have bought 4 or 5 sets. But this week he turns up in his drab rags with his ever-faithful Yakkington. But if he doesn't want the amber for armour what does he want it for? I sure as hell don't know, but I dread to think what he needs all these random materials for, perhaps he wants to wage war on the charr for destroying his beloved Ascalon, maybe he's out to get us all!
And the if you watch his progress with crafting materials he seems to be escalating. So far he's been through silk, glass vials and amber, but how long do we have before he asks for diamonds, deldrimor steel, rubies or (god forbid) ectoplasm? 3 ectos Nick? You must be crazy!
This week is perhaps even worse than amber, Pilaged Goods. Now sure, this week he only wants one. But at least last week we could do a bit of Urgoz and earn the amber, or (for those of us rich enough) buy it. I have seen people saying they've done countless runs and not got any, some saying it's a scam. They want their gifts, oh yes, but they'll probably still get crap.
And this brings me onto my final point; what do we expect when we do this, people sell traveller gifts for 4k each, and most of the time what's in them doesn't even make up that much. Sure, we'll get a keg once in a while, and red rock candies sometimes, but the idea of Icy Dragon Swords is a dream that may never be fulfilled, you're better off farming for that one. I got a spider egg once, but I'd give the second away if I got one. And if you're going for the party/booze/sweet title you're better off talking to pre-nick, he changes everyday after all.
But regardless of everything I've said, Nick does make the game more interesting. And I will continue to help him get his items, even if his eventual plan is to kill us all with some marvelous and strange contraption.
Thursday, 25 February 2010
Makeovers & Money Trees
Something that I must admit I am addicted to is the makeover function in Guild Wars. I can't help myself - there's always something about one of my characters that needs to be tweaked (both my ele and my necro have undergone major pixel-surgery) and sometimes I'm just itching to spend a little money. Therefore I think that there are things that can be done to improve the makeover system. Just as Guild Wars has recently placed a new NPC that gives you a free costume (that you pay for, of course), why is there not a function to buy new hairstyles that are exclusive to the seller? You could have seasonal styles and colours, and this could easily be blended into the existing Festival Hat makers, which will store and reproduce your festival masks across accounts. I suppose the fatal flaw in my plan is the fact that in order to list these exclusive hair styles, they would need names; an aspect that isn't used in the other hairstyles in the makeover and character creation zones. At least it's an idea towards funding Guild Wars 2, A-Net. By the way, I wouldn't mind a job in development =D
Speaking of Guild Wars 2, the main website has published the clues towards the first novel in the upcoming Guild Wars 2 novels. These are designed to plug the gap between the end of GW:EN and the beginning of GW2, in order to make sense of 250 years' worth of history. The website does nothing more than explain that it follows the human struggle against the Charr by that dolt Adelbern, the loss of Ascalon, and the eventual move to Kryta. While the storyline seems a little thin and predictable, something that personally interests me is the level to which it may explain possible game play and potential items that you may find in-game. Bring on the treasure hunt!
Thursday, 11 February 2010
N00b Land!

Yesterday evening I was faced with boredom (which I'll admit, happens quite a bit after all these years). Luckily though one of my friends who has recently begun to play had just come online and had been having trouble with the mission The Ruins of Surmia. Now I am always happy to help out a friend – especially if it's also a chance to show off how l33t I am.
So anyway, I headed to Ascalon, and found said friend ready and waiting. As soon as we grouped up however I noticed the appearance of Aeterna and her boyfriend and invited them along too. Before long we had three level twenties accompanying my friend into the harsh wilderness of Surmia. The mission? To hunt down and slaughter the Charr holding the Ascalonian citizens hostage.
Picture the scene, a group of “Ascalon's finest” go into the wilderness. They run into devourers and what's this? Out of the corpse comes a big scary level twenty-nine flesh golem. WTF?! I mean seriously, what's going on?
Well that'd be me, playing my favourite minion mastering build the power of eleven in one. Flanked by the heroic Aeterna playing her Elementalist and raining fire upon the foes, striking them down and frying them to death. And her boyfriend, the mighty and powerful monk of all monks who shall keep us alive, even in the face of level five Charr! OMG!
Ok, so we were a bit overpowered.
In my opinion this made it all the more fun. I mean, it was eleven in the evening, I've been doing hardcore stuff all evening. And then a beginning mission comes up, and we just can't help ourselves.
I could say we wanted to help out a guildy, and that would be true, but all of us crave for easy adventure now and again, and last night was just one of those times.
I've heard people say that the beginning missions aren't fun, that they're boring because of how easy they are. I don't think that's true, I mean, sure, they shouldn't be done everyday, but blitzing a mission with an overpowered build against low level foes is fun. It brings back memories of those times when you were also a n00b and you wanted to be up there with those chaos gloved people and have pink elite armour. And we should all try to recapture the n00b inside us sometimes, otherwise we might become those players who shout n00b at everyone.
Getting to Know Me - Aeterna
Welcome to the gaming blog, Kirins and Djinns! I am Aeterna, a fellow Guild Wars player and a girl that branches out into FPS and strategy gaming as well. As far back as I can remember, I have loved playing video games on a PC. Whilst I own many consoles (my favourite still being my PS2) I prefer my PC more than anything. It's not just that it's so easy to access many forms of video games on this machine, it's knowing that my computer can evolve alongside these games by upgrading the GPU here and the processor there. I'll admit that my computers tend to have a relatively short shelf-life; this one is not even 2 and I alrady want a new one.
I guess then that computers in general are why I was drawn to GW. I am a graphics whore, and I also like RPG. How many of you were playing Runescape all those years ago? I was there in its greatest moments, and despite the poor graphics it was the option of running it in a browser that caught my attention every time. The same goes for GW. Although many of my friends use the fullscreen option, I continually play it in a browser format so that I can cycle through other things that I am doing on my machine.
Unlike Faithzles, I don't have a main character as such. I have many characters that I love playing, and some definitely more than others, but at the end of the day I've always been someone with broad tastes and that doesn't stop with gaming.
As far as the subjects of gaming and computers go, that's enough for an introduction. Speak to you soon!
I guess then that computers in general are why I was drawn to GW. I am a graphics whore, and I also like RPG. How many of you were playing Runescape all those years ago? I was there in its greatest moments, and despite the poor graphics it was the option of running it in a browser that caught my attention every time. The same goes for GW. Although many of my friends use the fullscreen option, I continually play it in a browser format so that I can cycle through other things that I am doing on my machine.
Unlike Faithzles, I don't have a main character as such. I have many characters that I love playing, and some definitely more than others, but at the end of the day I've always been someone with broad tastes and that doesn't stop with gaming.
As far as the subjects of gaming and computers go, that's enough for an introduction. Speak to you soon!
Tuesday, 9 February 2010
Faithzles - An Introduction
I have played Guild Wars for several years now, and really enjoy it. Though this blog was not created solely for the purposes of splurging the information that we collect - from our MMORPG of choice - into it, I have no doubt that most of what we do will be just that.
I am both a writer and gamer by affliction, and am completely and utterly addicted to both. In my writing I tend to favour strong female characters, and get especially hung up on the supposedly "evil" characters. Thus I play a Necromancer in Guild Wars.
Both Aeterna and I shall keep you fairly up to date on our day to day thoughts and explorations throughout our online lives, and invite you to come on a journey with us through this world of Kirins and Djinns.
I am both a writer and gamer by affliction, and am completely and utterly addicted to both. In my writing I tend to favour strong female characters, and get especially hung up on the supposedly "evil" characters. Thus I play a Necromancer in Guild Wars.
Both Aeterna and I shall keep you fairly up to date on our day to day thoughts and explorations throughout our online lives, and invite you to come on a journey with us through this world of Kirins and Djinns.
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